Android sdk b downloaduild-tools 27.0.3 download






















If you haven't already, update ADT to If you are developing without an integrated development environment IDE , you must have Apache Ant 1. Updated Systrace to work with the Android 4.

Fixed packaging of RenderScript compiler. Build tools General Notes: Fixed problem with compiling RenderScript code. Issue Fixed a problem with the monkeyrunner tool failing to import standard python classes. Issue Fixed a problem with DDMS monitor not opening heap and network statistics views due to a class not found exception. This change decouples the build tools versions from the IDE versions, allowing updates to the tools without requiring an IDE update.

Updated tools to allow libraries to share the same package name as the applications that use them. Updated draw9patch tool to allow easier changing of markers. Added new Lint checks, including checks for layout consistency, RelativeLayout siblings, Parcel creator, JavaScript interfaces, Service casting, quantity strings, manifest typos, orientation tags in layouts, overlapping names for 9-patches and images, and class existence checks.

Released some of the Android tools into Maven Central to assist third-party tool developers. Bug fixes: Fixed a number of minor bugs in the SDK and build system. General Notes: Improved error reporting in dx when dex merging fails in the build system. Added more than 15 new Lint checks, including checks for overriding older APIs, XML resource problems, graphic asset issues and manifest tags. Added new aapt feature to compile resources.

General Notes: Build Updated build to detect and handle package name conflicts between an application and the libraries it depends on. Libraries cannot share package names unless all of them share the same package name. Issue , Issue Added a flag to disable dex merging to deal with cases where merging could generate a broken dex file. If this happens to your project, add the following setting to your project. RenderScript Added support for Filterscript compilation.

Added new project setting to control the RenderScript compilation target separately from an Android project. Adding the following line to a project. Issue Fixed incorrect flagging of formatting strings. Issue Fixed problem where tools:ignore directive in the manifest file was ignored by the Lint tool. Issue Fixed problem with flagging a wakelock release inside a conditional. Issue Fixed handling of custom namespace attributes.

Added fixes for filtering out library project warnings. Removed warnings about missing classes before a build. Fixed problem with the SDK Manager so that it auto-selects the most recently released platform on startup.

Fixed Java finding script to look for the currently supported version of Java 1. Enable this mode by adding the following line to the project. Updated the build to generate R resource classes for library projects with only the IDs needed by the libraries, reducing the risk of hitting DEX file limits for fields and methods. Improved the build so that several editing features code completion, resource chooser, go to declaration properly handle library project resources.

Lint Added over 25 new lint rules for resources, locale settings, layout files, incorrect use of SparseArray and PowerManager. WakeLock and manifest issues. Updated reporting to include errors in library projects if the library project is in the list of projects to be checked. Added a new lint target to the Ant build system for easier integration with continuous build systems. Added new --sources and --classpath arguments to point to sources with different directory structures. Added support for class file flow analysis.

Improved emulators so that they launch with a skin that is dynamically generated and reflects the actual hardware configured in the AVD Manager. Bug fixes: Fixed manifest merger to properly adapt library classes in the merged manifest. Bug fixes: Fixed wrong check on build state that forced repetitive Java code recompilation.

Fixed problems with running more than one emulator and running multiple emulators with GPU acceleration. Improved resize algorithm for better rendering on scaled emulator windows. Fixed a bug in the lint check for unprotected broadcast receivers to ignore unprotected receivers for default Android actions.

Fixed build issue for projects using RenderScript. Fixed memory leak in the emulator. General notes: Added new Device Monitor application, grouping Android debugging tools into a single application, including ddms, traceview, hierarchyviewer and Tracer for GLES.

Build System Added automatic merging of library project manifest files into the including project's manifest. Enable this feature with the manifestmerger. Added automatic ProGuard support for the aapt -G flag. This change causes the build system to generate a temporary ProGuard keep-rules file containing classes that are referenced from XML files such as custom views and pass this to ProGuard at shrink time.

This can make the resulting APK much smaller when using just a small portion of a large library project such as the Android Support library , since the catch-all rules to keep all custom views from the default ProGuard configuration file have also been removed.

Added two ProGuard configuration files for use in projects: proguard-android-optimize. SDK Manager Improved caching to reduce downloading of repository definitions. Bug fixes: Build Fixed problem where test projects did not have access to the full classpath of tested projects, including Library Projects and third-party jars. Fixed deployment logic so that applications with embedded tests can now be deployed and tested like test applications, including code coverage information.

Fixed Ant support for testing projects with libraries. Bug fixes: Fixed an issue that prevented some developers from running the emulator with GPU acceleration. General notes: Updated the SdkController app to encapsulate both sensor and multitouch emulation functionality. Android Studio. Download Yang baru Panduan pengguna Pratinjau.

Ringkasan fitur Catatan rilis. Developer Android. SDK License from Google 3. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.

Google reserves all rights not expressly granted to you. Except to the extent required by applicable third party licenses, you may not copy except for backup purposes , modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.

You agree that Google may stop permanently or temporarily providing the SDK or any features within the SDK to you or to users generally at Google's sole discretion, without prior notice to you. Use of the SDK by You 4.

If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users.

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Your Developer Credentials 5. Privacy and Information 6. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. Third Party Applications 7. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.

You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources either in whole or in part unless you have been specifically given permission to do so by the relevant owners. In that case, the License Agreement does not affect your legal relationship with these third parties. Using Android APIs 8. Connect and share knowledge within a single location that is structured and easy to search.

I am making an application on flutter. To suppress this warning, remove "buildToolsVersion ' See goo. This warning prints for all Android build failures. The real root cause of the error may be unrelated. Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. IDE usually warns about your Kotlin version inside the build. Try to fix it through IDE recommandation. It may say update to '1.



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